Okay, I’m using Servo Motion to move my character, and Force to jump (specifically, briefly switching on a state with an upward force. And no, just having a Force in the initial state doesn’t fix things, either). While I’m midair, the physics just seem to stop when I’m moving around. How do I fix this? Thanks.
The reason for adding states is that I’m trying to do a kind of “sensitive jumping,” where quick taps can make you jump less. You see, what’s supposed to happen is that the “jump” state should remove itself either when the button is released, or after a brief Delay.
Well, believe it or not, that did it. I meant to have the Z limit turned on and set to zero, but it seems I forgot to do that for one of the motions. Thanks, everyone, for your help.