Hello! Sorry I took so long to answer. I was quite busy this week end.
First of all, thanks again to all of you for your feedback.
Khnum: I agree with the law enforcement taking great care of their vehicles. However, in a place where you need that kind of ship for police patrols, I think they do not care about some scratches. Thanks for pointing that out.
Obiwan_C: There are definitely too many scratches. I am working on removing some of them (thanks god I kept all the precious xcf files I created with Gimp… it should be done in no time).
Blende: I am glad this texturing exercise as good feedback.
Thanks for you comments.
4go10soul: This is curious. The side view is my favorite one. As a matter of fact this is how I thought the all ship at first and I inprovised the other 2 dimensions. I guess it must be subjective.
artist: I am working on the glass material for the window but wanted to design the cockpit before, which I just did. Soon there should be another render with a better window.
kit89: LOL. It is true it looks like a bad bird attack. Let’s say it just ran into a pigeon nest with bad digestion problems (poor pigeons)
It is true that some aluminium aloy are grey when scratched but it depends on the percentage of other metals in the aloy. I will definitely look at this WH40k thing. It looks cool.
Claws: Very good point about the landing gear. I did not really notice that.
This is the outcome of my “result vs time spent texturing ratio” phobia. The smaller the piece of the model, the more time it seems you spend time on the texture for that very piece.
Thanks again for your comments and crits.
Hope to come soon with something better.