some of you wanted to see him clothed,
and now that I got an assigment to design some visual interactive 3d maps of a new downtown library they are building, I am going to use this little dude, as a guide that introduces the places for user.
there will be basic 3d maps of the space,
but also animations. when user clicks on certain place on the map, camera will travel to that location… and, mr library talks you through… or someting. we will see.
they will be displayed on info terminals specially built for that. touchscreen display system… something… I dont know.
anyways, I refined the character, gave him clothes, and investigated the AO rendering system for future renderings of the library… and here’s the pics:
note: the library scene used here is not what the new library will be like. I just used some old scenes I did for our intranet use… wanted to test out the AO…
I think there will be website too… or just a program to run the animations and handling the image maps… don’t know really… I just do the graphics. ofcourse, they can use my stuff then to whatever related, websites, prints… remains to be seen.
as for expressions… here’s some I pulled out of him:
bgdm: I have used magic texture also in some carpets and wallpapers you can put several of those on layers, different sizes and orientations, to create quite psychadelic patters. I also like the idea, that someone is wearing “a magic shirt”
hippie: the base texture is same. I have a, what you call it, repository for these textures I’ve made and that I like, and took some time to do… so I dont have to do them all over again everytime, I just import material and go from there… the shirt itself is modelled from scratch. also, I like to reuse stuff purposely, so that they would have something in common, and people could notice and think: "heeeeyy… I’ve seen those underpants somewhere… "
forexample, I only have one car model, and I use it everytime I need a car