I think I’ll post my stuff here from now. Anyways, here’s a head model of a character I made in Blender. For the past year, I’ve been trying different techniques to modeling a character head, and I’ve finally found one that works for me.
I followed Benjamin Morgan’s tutorial on modeling the head through edge loops of the face and continued on from there. I also used the sculpt grab brush to shape the head correctly or in places that needed more depth.
I’ll update more in my sketchbook when I can.
Some old stuff I worked on a few months ago. I also re-rendered them and fix the lighting, since the old renders from before were dim.
Anvil model I modeled and textured following Andrew Price’s tutorial.
Cup Mug and Ring I modeled and textured thanks to tutor4u.
speed model.
Nice work.
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