Mrlee21 Sketchbook

I think I’ll post my stuff here from now. Anyways, here’s a head model of a character I made in Blender. For the past year, I’ve been trying different techniques to modeling a character head, and I’ve finally found one that works for me.
I followed Benjamin Morgan’s tutorial on modeling the head through edge loops of the face and continued on from there. I also used the sculpt grab brush to shape the head correctly or in places that needed more depth.
I’ll update more in my sketchbook when I can.

rendered in toon shaders.

modeled another character head.

1 Like

an update to a model I worked on.

Some old stuff I worked on a few months ago. I also re-rendered them and fix the lighting, since the old renders from before were dim.

Anvil model I modeled and textured following Andrew Price’s tutorial.

Cup Mug and Ring I modeled and textured thanks to tutor4u.

Decided to re-render an old model I made a while back.

An hourglass model I modeled and textured in blender.
https://vimeo.com/271949085

speed model.

Nice work.

1 Like

Finally finished modeling Veronica again. I used boxed modeling for the legs and arms; well technically I used a cylinder for them.