Mug using new principled shader

I played around with the principled shader for the first time, and It’s pretty awesome. The denoiser is great, too. Any suggestions on the shader settings? The white reflecty-bits look a bit too sharp to me. How do I turn this down, and should I? Feedback appreciated.

looking goo

can you show nodes set up for this
this is like ceramic finish I guess

will you add others things around

happy cl

Here’s the nodes. It’s just the principled shader, pretty much. Also, here is a updated verison of the render. The lighting is changed a bit and the shader settings are tweaked a bit from the first version. I might add more to this later.