Muli-scene workflow with linked rigs?

So for all the time I’ve been animating in blender, I’ve been doing all my shots in one scene, in one timeline. I would usually bookmark certain places and start another blend file. I wish to veer away from this workflow, as it can be restrictive and not good. I saw in a video that someone used a multi-scene workflow using collection instances. I want to switch to that workflow, but I’ve hit a roadblock with linked rigs.

Is there a way for me to instance a linked character to a scene and independently control them in each scene? I tried to instance the collection, then proxy the rig in the scene, but it still controlled the base character in the assets scene.