Hello I am migrating from Max to Blender and have a question about transforming.
How do I move an object along 2 axis? xy, xz, or yz? In max, the gizmo had a box in its UI to indicate where to pull from in order to move along those to axis. Seen below:
Additionally, I am looking for a way to extrude edges along those 2 axis easily, as seen below from Max:
I ask because what I have learned to do in Blender so far is select an edge, hit E for Extrude, then move my mouse to draw out a face. Then I click to reset the extruded edge, and then I pull it along individual Axis, one axis at a time. This feels really cumbersome to me (versus what you see in the above GIF) so I am hoping there are other solutions out there.
If anyone has any suggestions for me about how I may achieve a workflow with similar efficiency I’d love to hear about it. Thank you for your time