Forgive me if this has been dealed with before (if it has can you please point me in the right direction).
I am new to UV mapping and run into the same problem that a lot of people seem to be haveing: currently AFAIK, Blender doesn’t have build in UV unwrapping.
Now I know there are Python scripts out there that can unwrapp UV’s but what about anouther way of deailing with UV’s altogether…
They way I would like to work with UV’s is as follows:
- Create colour texture - flat images as I want it flattend - using Gimp (yeah baby!)
- From colour map, create bump map, spec map, alpha map, map etc… as images.
- UV map colour image to mesh just like it does not - EXCEPT:
In the image window, have buttons for alpha, spec, col, nor etc and on each of those have the ability to assign the relevent images to that effect.
Thus the image points mapped to the flat colour image and translated directly to the spec, nor, alpha images directly, then the renderer has all the info it needs to do its job.
So - people - is this already implemented?