I’m experimenting with a multi-layered eye with one ‘regular’ eyeball surrounded by a transparent sphere.
I have created this gap between these two spheres near the pupil and iris. The idea here is to eventually have the upper eyelid produce a nice shadow on the inner sphere over these two areas.
So, I made the eyeball using three simple materials assigned to three vertex groups. For the outer sphere I made a simple transparent material with raytraced transparency (derived from the Clear Glass tutorial). Everything looks as intended this far.
Problem is, when I render both spheres together the eyeball turns black. I can’t find any more settings to alter, so I’m hoping someone here could tell me about that secret button hidden in that invisible panel somewhere.
Thanks for all hints and suggestions.
Mats