Hi all. I’ve got a bit of a problem.
I’ve been attempting to create textures by multi-layering UVs and multiple textures.
The purpose of this is to reduce file sizes of images. (Basically, the ashphelt is one texture and the road lines are another).
Unfortunately, when I overlay the road-line texture onto the road and shrink it to size, the texture repeats, making a mess of lines.
My question is: Is it possible to stop textures repeating in UV mode (aka: single line with surrounding area set to alpha)?
The only alternative I can think of is generating large textures with a lot of empty space (a waste of file size).
I know you can do it, but it doesn’t work in the game engine. The options for that are in the texture’s options in the buttons window. This only works for renders though.
I understand the idea, but that would mean creating a large texture with empty space. I have found an alternative solution, but if anyone solves the problem, I’m still interested.
Moffboffjoe: I’m using 2.48, because 2.49 always seems to lag for me.
I’ve got a new question. Is there any way of repeating a part of a texture?
For example, if there was an image contained two tilable textures (say concrete and grass for example), would there be any way of repeating only the concrete texture in one area (without creating new polygons).
I’ve got to keep stencils in mind (I’ve used them before, but not for that purpose).
Unfortunately, that doesn’t solve the problem, the texture is displayed as one texture and a black patch (where the stencil is covering the base texture).
New question, python this time. Is there any way of recording the local x,y and z velocities of an object?
(I need the code to accurately record the impact of a car)
If anyone knows the basic script, could you post it?