Hi all. I’ve got a bit of a problem.
I’ve been attempting to create textures by multi-layering UVs and multiple textures.
The purpose of this is to reduce file sizes of images. (Basically, the ashphelt is one texture and the road lines are another).
Unfortunately, when I overlay the road-line texture onto the road and shrink it to size, the texture repeats, making a mess of lines.
My question is: Is it possible to stop textures repeating in UV mode (aka: single line with surrounding area set to alpha)?
The only alternative I can think of is generating large textures with a lot of empty space (a waste of file size).
Here’s the file http://rapidshare.com/files/249105325/car_major.zip
This is the base texture:
This is what happens:
This is the desired result:
(Note: to make the ‘desired result’, I had to use a large texture).