Hi!
I’m modder/developer of one old game (Oni). This game does not support lightmaps ‘on-the-fly’ (only pre-baked lightmaps are allowed). But this is not the main problem. Main problem is that Oni has limit on texture resolution (only up to 512x512). So I can’t bake the whole level to one texture. I need help from anybody: I need script for solving this problem. Script must assign multiple UVs and textures to a single object/mesh.
This script need to match these points:
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Script must create one UV and texture in limited resolution, but this script must not resize UV islands.
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When space on the first UV and texture is over, script must create new UV and new texture. New UV must be a continuation of an old UV.
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Also this script must assign this textures to an object automatically.
Can anybody help me with this untrivial task?
P.S. Sorry for my english.
Konoko