Multi Materials in 2.41

Multiple blender materials on and object do not seem to be working. I Assigned three different materials to three differnet faces of a cube. I also check “Use Blender Materials” in the game menu. But when I press P in a camera window I only get on solid colored cube.

I would venture to say that maybe your graphics card dosen’t support the type of shading you are seeking.?

do the test blends work?

are you using imate textures?

Hello

have you in the game menu enabled “use Blender materials”?
Bye

Here is a blend.
Make sure you select the face in edit mode.
And make as many materials as you need.
And assign them in edit mode.

http://www.megaupload.com/?d=GN8FU84V

Good Luck.
Blackpawe.

Thanks Blackpawe. I do think its the graphics chip/card that I have in my laptop. Its not the newest (approximately 6 years old) so that maybe the reason.

Do the 2.41 tests work?

What does glinfo.blend give you in the console when you press ‘p’?

Blackpawe are not the faces on the cube in that blend already assigned colors. I looks like the are from the 3dwindow camera view that opens up when I open the file in 2.41. But when I press “P” to go into the game engine all I see is a brown cube. I really do think its my crappy vid chip.

erwin : I will run some of the examples and post the results here.

Yes every thing is set to go.
All I can Say is make sure the Use Blender Materials.
Is set under the game tab like SHABA1. said early.
I saved the blend file with this option set.
But maybe it got reset.

Good luck.

ervin its the graphics chip on my laptop. I also ran the demos and Blackpawe’s examples on a desktop machine that contains an ATI All-In-Wonder 128 Pro. The both files ran fine on that machine. Here are the results of glinfoblend or each machine

Laptop
Gateway Solo 115
700mhz Celeron 192mb Ram
Lynx3DM graphic chip 4mb VRam

Using Python version 2.4
Supported Extensions…
GL_ARB_shader_objects supported? no.
GL_ARB_vertex_shader supported? no.
GL_ARB_fragment_shader supported? no.
GL_ARB_texture_cube_map supported? no.
GL_ARB_multitexture supported? no.
GL_ARB_texture_env_combine supported? no.

Desktop
866 Pentinum III
256MB ram
ATI all in wonder Pro 128MB Vram

Using Python version 2.4
Enabled GL_ARB_multitexture
Detected GL_EXT_separate_specular_color
GL_VERSION: 1.1 (1.1.1334 Win2000 Release)
Supported Extensions…
GL_ARB_shader_objects supported? no.
GL_ARB_vertex_shader supported? no.
GL_ARB_fragment_shader supported? no.
GL_ARB_texture_cube_map supported? no.
GL_ARB_multitexture supported? yes
----------Details----------
Max texture units available. 2

GL_ARB_texture_env_combine supported? no.

So that leads me to conclude that its the ancient chip on the laptop.

hi,

is there any to save multiple materials in runtime & running them without using the option mygame.exe -g blender_material?

if we make some runtime we can’t expect the people who don’t know abt. blender to pass commandline args to view the demo with multiple materials.

thks,
casanova