I downloaded your blend and the image where you numbered faces, and mapped that to the object’s UV coordinates(which you already had set up). When I rendered, The pentagon that has the red material displayed the proper part of the image. I’m not sure what you’re doing wrong… it seemed to work fine for me. I do have a question regarding the above image, you have one pentagon with a different material than all the other sides do(the red one), and that is that material that you have the texture linked to. So in the second panel that is in textured view, why is the whole thing textured? Also, in your render, the face that should be displaying part of the texture seems to have some markings on it, so there is some sort of texture mapping going on. In the blend that you gave me, the image that was to be used was of the ford that I’ve seen in previous posts… obviously it wasn’t the same file as the one you took the screenshot of. Concerning using an image like that, you’ll want to take the faces in the UV/Image editor that make up the pentagon you want the image on and scale/move them so that the truck or whatever is centered on them. The faces may be located in a far corner of the image so it’s just mapping some grass or something to that face, and depending on what it is, it may not look like there is an image there at all. I’m still a little confused about your setup right now, so any information you give me will help me help you:D!