Hello, new to Blender, just love it.
I run a Star Trek mod where the models share 3 .DDS sheets each.
-colour.ddsRGB channels are the models main colour
Alpha is the team colour (grey scale)
-data.dds (grey scales)R: Specular
G: Lighting
B: Chrome/Reflective
A: Bloom
-normal.ddsNormal map made in Gimp
I have all the separate channels in .tga format, and I would like to attach each in a node setup I can group and save to use for all the models. I am very new and tried to watch as many YouTube tutorials as I could find. Many explain a specular with a colour mix, or a normal with a colour mix, but not all I require to get the closest render I can as what shows in-game.
So far (updated)
https://dl.dropboxusercontent.com/u/13495173/GalaxyClass.nodes2.png
Render Preview
The Green logos on top of the nacelles in the team colour emitter. The Main colour is working along with the lit windows. There is some metallic look starting to come in with curtain external lighting.
I’m looking to group this node, import all my game models from Softimage|XSI 7.5 free version (we use to convert to game mesh) into blender, and just connect all the tga images, and start on high definition upgrades, renders and animations. Most of the specular and normal maps were just converted from the main colour map, these all need to be custom done.
I can upload any or all the files required if needed.