EnV is right, you can paint in Internal with GLSL no problem across the multiple images (don’t forget to save each as you finish painting) but I think the problem with painting in Cycles is that you still have to select the image node to make it active, I have to try with that again to check, though I usually do all my painting in Internal material texture stack so I can use GLSL for feedback.
@cymps Hey, I tried doing this but I can only create tiles in 1 direction X or Y. Can you please re-post this image in higher resolution or add blend file so I can see what are your mapping values? Thanks!
I´m using Blender 2.79b daily dev, but I can´t seem to MIX the maps between 1001 and 1002.
The entire map for the character I´m using has the head on 1001 and the body on 1002.
So how do I mix this on a single shader? Using mix, will provide a factor: ghosting 50% of the face and 50% of the body. Not good.
Am I supposed to have multiple shaders? one for 1001, then another one for 1002?
Any help would be appreciated.
Thanks @pitiwazou itiwazou
Use the group nodes I added on the post
Yeah, I see it working on the diffuse part, what about doing the same for speculars, sss and normal maps?
I wish we could bake to UDIM tiles and have a native support for UDIMs If you want movie guys to use Blender you want UDIM support, because movie stuff means huge textures with UDIM tiles, also Katana people like it. I am regularly asked for this and I end up going back to Modo or Mudbox so I can do proper UDIM texture painting and exports and bakes etc
I’ve heard talk about UDIMS being implemented sometime after 2.8
Not sure, but maybe, hopefully?
Hope so. You can work around multi tiles but the issue main issue is being able to bake an object’s textures to multiple UDIM tiles, as far as I can tell that requires quite a bit work work at the moment, so I personally avoid doing it in Blender.
Using characteristics already existing in Blender, is there an addon that allows import our file, tick a box “Import uDims as UV Maps”, and it will import all of your tiles and rename them according to their UDIMs ?
Then also when you’re done and exporting, tick the box “Export UV Maps as uDims”, this will keep the UDIM imported tiles and the names assigned to them upon import.
I dont care if It stacks all UV maps into one UV space. It just need to keep tiling data of coordinate space at import/export.