http://www.kickstarter.com/projects/hartshorn/multi-touch-blender3d
A new kickstarter project is just underway with the goal to optimize blender for multi-touch tablets. The project also has some goals beyond simply porting to multi-touch devices including: 1. motion capture, and 2. simplified interface for younger kids. First, motion capture with off-the-shelf-hardware could be a unique selling point for blender, a muti-touch device is already a good device for digital puppetry, so why not support other hardware like the Kinect, and SonyMove. This 3-way combination packs a very powerful punch, where the limitations of each device can cancel each other out to provide very responsive motion capture. Second, there is no reason why blender can not have an interface for pros that is fast and powerful while at the same time simplifing it for younger kids. Currently i have seen dedicated 13 year olds teach themselves blender. If the UI contained two modes (expert, kid) or became more modal, then kids younger than 13 should be able to grasp it. What i think will attract these younger kids is the motion capture possiblities.
-brett