I’m working on creating a creature for a short film, and I’m about to begin texturing the thing. However, I’ve encountered a problem. I want the textures (Epidermal, Dermal, Sub-dermal, Displacement, Glossy, Reflection) to match each other. However, Blender doesn’t natively support painting more than one image at a time, each of which has a max of 4 channels (RGBA).
I’m open to using any software, plugin, etc. as long as it’s (legally) available for free, and I can transfer UV maps and geometry between it and Blender (I’m thinking I export the UV unwrapped mesh from Blender, import it, paint it, and simply save the textures to images).
What would you recommend I use?