So I was getting ready to export out my mesh to zbrush and noticed I had some duplicate vertices. If I try to clean them in a multimesh I get super crazy mesh exploding that can’t be cleaned. When I look at the lowest sub division level in blender it looks nothing like the final level. How can I get the lower level to look more proportionate to the final? The sculpting doesn’t seem to affect the base mesh which doens’t make sense to me.
Also is there way of correcting a duplicate vertice with a multi mesh multiplier applied? In zbrush you can reproject the one mesh to another but it very time consuming to get it accurate.
You can see the proportion and scale are totally wrong on the lowest level. Not sure why proportions are so different between levels.