Couldn’t find anything on this topic after a search, so if this is redundant, I apologize.
Has there been anything written up about how to set up a workflow in Blender for multipass renders? I know how to do something like this through brute force, but I’m curious (being a relative newbie to Blender) as to whether or not someone has come up with a methodology for handling separate render passes for compositing in After Effects or some other similar application. I’m a big believer in the effectiveness (and control) multipass rendering offers, and I’m also a big believer in the power of Blender.
Also, does anyone know if there will be supplemental documentation available on the reintroduced real-time engine in 2.33 to go with Ton’s most excellent book?
Many thanks to the Blender community!