I know Blender was planning to integrate multiplayer capabilities in the engine, but I am wasting some time (when I get a chance) messing with some multiplayer python code before I pick another game engine to export my Blender content to. I guess this could make Blender useful for some simple web games and 3d chat apps or prototypes. I’m just implementing python sockets and using an open source xml socket framework called swockets (www.swockets.org). Just working out some basic messaging as a test for starters: login, logout, message, broadcast, position, etc.
I’ll be happy to share an example when I’m finished if anyone is interested.
Blender went down just when the development was really rolling.
Blender 2.25 and holding