hey guys, got a idea brewing…just a little multiplayer game made with blender (ogre) and verse, if possible. basically one map, 8 players and a lot of carnage
to create a simple, fun, shooting game. 4 vs 4, one team defending, the other attacking.
the game would be 3rd person, im not to keen on 1st person games…
the game would take place on a grassy map, with rivers, trees, rocks etc and one old rundown castle (see screen), players would have to defend the castle while the other team would have to try and take it off them (by killing all players or grabing the flag from castles dungeon’s.
there would only be two weapons for the players to carry around, one shotgun and one machinegun, possibly grenades and smoke, but i dont know how hard that would be to get in the game engine, i.e. physics and SFX.
the other weapons players could use would be static weapons, i.e. high-power rifles, MG60 machine guns etc…
everything would be running in blender, graphics, physics, networking (via verse?), sound, interface…
using the helping hands from the blender forums
just for the fun of seeing are own creations in a game played by 100’s of people, hopefully a lot more.
also its something for that demo reel your always saying your going to start
This project would ask a lot from whoever joins, there would be a lot of work, but i have no date for finishing, its just done when its done. overtime we’ll all get better, faster anyway
also i wont be leading the project, i would possibly have art direction on it…but i suck at team management, 3 projects have failed due to this…so i would need some one who is willing and capable to stand in there and keep things moving.
What i would need:
firstly i would need a team manager, even if you arent to familair with blender or even CG art, but are capable of managing teams and time i would be more than happy to invite you to the team
character modellers, i dont do characters so good so i will require about 2 of you guys. want any more info, PM me
Enviroment modellers, i could probably do all this, but i wouldnt mind have some one to help out, 1 of you guys should do. ant any more info, PM me
Texture artists: I need you guys, texture maps make or a break a game, ill need about 2 of you guys. want any more info, PM me
Programmers: Same as the texture artists, you guys are going to make or break the game, im not to sure on how many coders ill need, since i dont know how much we need to programmed for the network, shader, control, speical events etc… if there are coders out there PM me please and we will talk
Sound engineers: ill need one of you guys to get the sound working, might just be guns, enviroment effects, but still realling important since it will add atomsphere to the game.
Animators: ill need 1 of you guys, hopefully we can get away with using 1 rig for all the characters. want more info, PM me please
Concept artists: ill need you guys first before we move on, i shouldnt need more than 3, but im not sure yet. if you want more info PM please
Team managment: the guy(s) who keep it all running, ill need 1-2 of you guys to help run the show, drawing up rotas for jobs and talking to the artists and coders on what needs doing and working stuff out to help the team, if you want more info please PM me
http://blenderartists.org/forum/showthread.php?t=84659 for pics of gun
these are ingame models, although rendered. these are what will be seen in the game.
so far, the guns are at about 5k (high i know, need optimizing), the castle is about 20K, which isnt to bad considering that not all of it will be seen at once, also we can use LOD models which can be switched depening on distance… i would like to use Nor, spec and blooms maps if possible to make the game look really awesome :). might be asking to much but youll never know if you never try.
anyway guys, this is my offer to any one who wants to give a hand, dont have to if you dont want to, but it would be nice
if you any Q’s just email to Daniel_wray_uk (at) yahoo (dot) com
I have the right to control you if you join my project :rolleyes: