Multiplayer (LAN) explanations?

I think it can be break down to a simple “if” state with counting value for looping,

by the way any solution for the server setup? (last post)

if u’d like i have a working blend i’d wouldnt mind testing again. We can make sure it works. msg me if ur intrested. i’m on lunchbreak right now so in about 4 hrs i’ll be home.

i also have solved the server side. its way simpler than agoose’s scripts and the old 2.49 version. I freak out how much simpler is. but i’m sure if agoose had a look at it he could find why or things i’m lacking, but it works fine for what i’ve tested. its like pqftgs script and monsters idea exactly. its simple.

is that over “internet” or “intranet” but of course I am interested but wouldn’t copy any thing from without permission.

so what exactly did you send from client to Server and revert?
but take your time