Hi there,
I have an armature with a walk animation, an idle animation, and a holding weapon animation (which only poses the arm bones, to make the character hold the weapon in front of himself), and a cast animation (moves the characters arms).
The problem that I have is that when I am running two actions at the same time, such as walk and hold weapon, it works except for blendin.
Also, when I am running and activate the cast animation, the walk animation pauses.
Can anyone help? See the example blend. (left click to ‘cast’. You’ll see the wobbling animation freeze, when I want it to play the casting animation -on top- of the current animation.)
Attachments
multiple actions.blend (147 KB)