Ok, this is starting to become a huge problem for me and I’m sure it’s very simple. In Blender 2.58 how in the heck do you create multiple animations for one model? Here’s the scenario. I’ve already created and rigged a character I’m going to use in a game. I’ve also already created a running animation, however I have no idea where to go next. How do I save that animation and start a new one? I’m sure there’s this magic window hidden somewhere that allows me to add a new animation, rename my old one and even allows me to switch between the animations on the fly, but I can’t find it.
I’m going to be exporting the model and animations as an FBX file which if it’s anything like one’s that I’ve used in Unity3D previously, it will have the animations attached and allow me to script out the player movement using the names of the animations I used in Blender. Please help me, I’m about to pop a vein here. It just seems so ridiculous that this is so hard to find. Thanks in advance.