I’ve made a mesh and rigged it and now I’m in the process of creating the animations for it. Up to this point, I was able to find a lot of help through tutorials, but now I’m getting in the territory that is not as commonly talked about it seems.
(I’m creating the animations for a game in Unity, so it needs to be compatible with the export/imoport for that)
So here are my questions:
When making multiple actions, how can I set different durations (lengths) for each individual animation? For example my walk cycle is 30 frames long and my idle animation is 60 and I can switch between them and it remembers the length?
How do I delete animations? I have some animations created that I don’t want anymore, but I can’t find a way to delete them, so they do not show up in the action browser anymore.
Thank you very much