Right now I’m working on a little project, a complete game I’m creating, but I’ve encounterd some problems on my game character. Here it comes:
I made 2 animations for my game character, a walk animations and an animations that will be played when he’s idle.
The Idle animations is connected like: [Sensor: always]–[and]–[Actuator: action: idle]
The second animation for walk is like: [Sensor: up key]–[and]–[Actuator: walk]
The piority of the idel animation is 1 and walk animation is 2, so when I press up the walk animations overwrites the idle animation.
When I test this, it doesn’t work, whatever I try I don’t get the walk animation overwriting the idle animation.
My question is, did I something wrong? or do I have to set up the logic another way to add 2 animations to the same game model?
I would be happy if someone could help me with this.