Multiple animations on one Blender file/importing to DirectX

Hello,

My project is to take a basic rectangular cube, rig it with a “jump” animation and a “bend” animation then use it in a directX project. I used the timeline to make the “jump” animation but how do I also make the “bend” animation with the same timeline?

Also, how do I export these for use in DirectX? Any resources at all for this?

I used the timeline to make the “jump” animation but how do I also make the “bend” animation?

In the Dopesheet window under Action Editor, create a new action


Thx. Now my animations don’t save when i save, close and reopen the file. :spin:

-edit- nevermind i got it.