I’d like to be able to use several different bump maps and be able to control the depth of the maps individually. For example, let’s say I have a model of an aircraft. I have a bump map for panel lines, one for rivets, and one for panel warp. Each one needs a different level of intensity or depth. What would be the best method to accomplish this with nodes in Cycles using the Bump node? Also, I have the same question but using the Normal node. Normal seems to produce smoother maps with little banding.
Any help is appreciated.