Hello, I’m new to UPBGE (but not to Blender and python scripting).
In my project I need to start with an empty scene and populate it from scratch at runtime via python script. My scene will contain possibly multiple cameras, and I need to switch between them at runtime.
So the question is: is it possible to have multiple cameras in the scene and set which one isused for rendering?
Alternatively, is it possible to have more cameras “activated” and modify the rendering viewport of each one to have views from multiple cameras at the same time on screen?
I will be deploying the result as a standalone executable.
EDIT: i’m using UPBGE v0.3.0 since I need EEVEE support