I’ve been using Source Filmmaker for a few years to create comics, and it’s really simple in there to create different shots for different panels: I just crop the timeline down to one frame (or one “shot”), import all the models I’m gonna be using in the project, and then just copy and paste that initial frame/shot to create a new comic panel when I need it.
I’ve been wanting to make the jump to Blender for the VASTLY increased fidelity. I’ve already got experience using other 3D-modeling/animation software, so that’s not really an issue. What I AM having trouble figuring out is how to replicate my workflow from SFM as closely as possible.
TL;DR: Anyone know a (relatively) quick and easy way to create many different shots within a single Blender file, that I can then easily scroll through? Some layer trickery perhaps? Are there any features along the lines of Matineé in Unreal Engine?