I’m trying to map multiple inputs to the displacement input on the “Material Output” node. I’m a complete novice to Blender and three-dimensional graphic design, having begun my first foray three days ago. How would I map multiple displacement textures? Is there a better and/or more controlled method to layer displacement maps? Many thanks in advance.
That doesn’t quite answer my question, as I was referring to the displacement options in the material section. However, I figured it out, myself, prior to this thread being approved. My answer to the problem was to route different displacement maps into Mix RGB nodes and to route the output of the mix node to the displacement input on the Material Output node.
1 Like
Read the link in post #2. You can use vertex groups to apply displacement maps to a select portion of your object