Good day everyone
I’d like to know if it is possible to have more than one dynamic text active in the blender game engine?
Here is the scenario I need it for. I’ve got 2 weapons, both are active at all times and both have ammo, one being rocket pods, and the other weapon is a plasma cannon.
Having both meshes with the same property name “text” doesn’t seem to work that well. Is there a way to rename the property to something else and it still works?
They both can have the same property name for them to be displayed right, but having the need to change the value does not work, because both have the same property name.:no: