I’m trying to create a type of thing with an exploding logo. It should first slightly crack, and then shatter. I’m using physics forces to make the shattering effect, animating the strength on them.
My problem is that I wanted to use two different particle systems. I wanted the video for the first few seconds to do about nothing. Then in the next few, have the logo break into big chunks, that don’t separate much, then after that, it “shatters.” Now, using a the explode modifier and particles, I can create one or the other, but not both at the same time. Right now, I’m stuck using only the shattering version and very small forces, which keep the pieces close together until I want more force, but they are still the little bitty pieces.
My idea would be to simply have two particle systems and two explode modifiers, since in the particle system you can control when they actually start. But, it doesn’t work because no matter which way I stack the modifiers, even with two particles and two explodes, I can only get or the other working, though they in general work fine separately.
Is there a solution to this problem, or will I have to fake it by doing the bigger pieces and then doing a separate thing instead of exploding for the small ones afterwards?