Is there a way to have multiple halo faces in a single object? If you try it, all of the faces seem to rotate around the object center until they face the camera. That wont work for the project I want to do this for.
Can you have the halo faces all rotate around their own centers instead of the object center? The reason I am asking is because I need to use lots of halos and I would rather not have hundreds of separate objects, which would be slow. Any help would be appreciated.
I wanted to have a bunch of halo faces with a smoke texture rigged with an armature to make a smoke monster. I already checked, and halo still works with an armature. To see an example of what I mean, Google “ICO”. it’s a ps2 game that has monsters like what I’m talking about
You could use a python script to get each quad in an object and rotate them all to face the camera, but I’d imagine it would be far more efficient to just use separate objects, until multiple halos gets hard-coded into the BGE (though I don’t imagine that’s a very high-priority issue)