Hello, I just finsihed(or am close to finishing) a fairly complex sence. Now i’m in the texturing phase and i’m wondering how I assign different image textures(ones that I have uploaded) to differnt parts of my scene? I’m not UV mapping but should I?
Right now i’m texturing a pillar and need to bircks(image texture) to go in the right direction. But if I just upload the image texture and slap it on there it looks horrible. What should I do?
I know you can assign differnt materials to certain faces of your mesh like the colors red and blue but is there a way to do that with uploaded image textures without UV mapping?