I’ve been reading the game engine docs and I can’t see a method for managing multiple levels of detail.
I want to model a city in a big terrain model so I would need to load neighborhoods when the avatar is in proximity. Switch course terrain segments to fine as the observer aproaches.
Maybe the engine does some clever culling behind the scenes to do all this ?
I can see there are sensors that might help with this but can’t see a method for loading and unloading parts of a scene.