I am making an easy model, but trying to add multiple materials to it, and Blender is driving me mad. First I make the three materials, and then when I try to assign them the problem occurs. Every time I assign a material with the others I get some vertices (a faceloop) left inside one of the other material groups. Which is preatty ugly rendered. So I have 2 materials for some vertices, but not for faces.
Is there some way to remove vertices from a material group without deleting it and starting all over again.
i don’t have blender right here but i think if you assign vertices to a group, they will also stay in their old group.
To remove a vertex from a group, select the group, then select the offending vertex. then press the “remove” button. pretty sure that should work…
I think you guys are confusing vertex groups with Material index groups. You can assign different materials, (re: 1 Mat 1, 2 Mat 2), and have multiple materials on one object without any vertex groups. Assigning verticies to a group does remove it from the previous group there.