I’m trying to come up with a good way of automating object decimation with little luck so far.
I need to make renders of characters, lots of geometry pieces for each scene. The polycount varies a lot, some angular hard surface pieces are super lowres, some organic parts are ultra highres:
Decimating all objects based on ratio doesn’t work, some parts need a way smaller ratio, others are good as they are. Decimating based on polycount doesn’t work either, for some objects 1M polys isn’t enough, for others 10k is too much.
Basically I’d want to preserve detail for closeup renders so ideally I’d want to decimate anything where the distance (average or smallest, not sure) between vertices is smaller than x. I didn’t come up with anything better, and not sure if this is something that can be done.
Anyone any ideas?