I am going slightly crazy trying to rig a character. The character itself rigs fine to the rigify rig and it works great. Now i have a jacket made out of several meshes (pockets, buttons etc) and I want to rig the entire thing to a few of the bones. I can parent it to bones but that is too robotic. I want it skinned.
I have tried to Control + J to make one object out of all the meshes. But once I rig the jacket. The other objects don’t weight with.
I tried to parent each object to the rig. Since they all get different weights it looks terrible.
I tried to Parent the objects to the jacket and then rig the jacket. Doesn’t work. Jacket rigs fine but the objects are not affected.