So I have a character, and if I combine him completely and use automatic weights it gives me an error and doesn’t work.
It’s related to the head of the character, I can combine everything else and then use automatiic weights with my armature, and then it works.
However, even if I do that, the automatic weights are totally broken. Like, grabbing the torso grabs the ears, and it deforms all wrong.
The automatic weights do work correctly if I connect individual objects like the torso.
So my question is, can I have the armature control different objects? Like this isn’t a human model, he looks like this.
So having the head bone actually control the head as an object. Same for other problematic areas.
is this possible?