I’m wondering if it’s possible to transform coords after a texture has been applied. A material I’m working on currently has three texture nodes using the same image, which are fed vector inputs that have undergone various transforms on before assembling it in the end.
I would like to group this, and have the user only feed it a single texture, but that implies standard texture coordinates. So in the attached image, I want to group everything, and relocate the yellow image texture nodes outside of the group, but all vector transforms still reside within the group.
Is there any way at all this can be achieved? Image of the setup: