Hi guys, I’m about the creation of a halo material. I’ve created my shader and now I want to add some texture to map asa alpha and modify its intensity.
But I’ve discovered that only first tex channel is taken in account during rendering, every other texture channel I eventually add is not taken in account in the computation of the image.
Is that a limitiation of blender? a bug?
Or what to do in order to have more than one texture affecting my halo?