Hey everyone,
New to Blender and trying to figure out how best to use the materials system in Cycles. I have several objects that I'd like to use the same material (as in shader) but different textures (as in diffuse maps).
For example, if I create a material for black plastic, do I need to make a duplicate of the material for every black plastic object that uses a different texture?
I realize that I could put the object's textures into one big atlas, however, with a lot of objects this doesn't seem practical as the required texture resolution would be huge.
I've tried to research the matter online and found surprisingly little information on this.
I would truly appreciate any assistance I can get with this!
Thank you,
Kai M.