Multiple textures on one shader

Hey everyone,

 New to Blender and trying to figure out how best to use the materials system in Cycles. I have several objects that I'd like to use the same material (as in shader) but different textures (as in diffuse maps).

 For example, if I create a material for black plastic, do I need to make a duplicate of the material for every black plastic object that uses a different texture?

 I realize that I could put the object's textures into one big atlas, however, with a lot of objects this doesn't seem practical as the required texture resolution would be huge.

 I've tried to research the matter online and found surprisingly little information on this.

 I would truly appreciate any assistance I can get with this!

Thank you,
Kai M.

Use node groups to reuse common node systems in different materials. Change the contents of the node group and it will change the contents in all the other materials that use that group. I your case you just need to have the texture feeding into the group for the base material
See https://www.blender.org/manual/zh.cn/compositing/types/groups.html

I did exactly this! It works very well. Thanks for saving me a lot of time :slight_smile: