First of all I´d just like to say hi, I am new to Blender but not 3d in general. Been using Lightwave for many years but finding Blender a mixed bag of joy and frustration :D.
I have been trying for almost a day!! getting multiple textures to map to a simple box. I´m making simple houses with one texture per side, so maybe two or three sides per house.
What I´ve done is I made a material, then in editmode selected one face and unwrapped, either with unwrap or project from view. Then I have named the UV-map and made an materialindex for the selected face. Same procedure for each face.
In objectmode I have made three textures for the material and mapped them correspondly to the right UV-map and loaded the images. Now, in 3d-view it looks correct, but when I render I just get one texture on every side.
I am clueless and I have searched really hard to find any solution. Hope someone can point me in the right direction since I am working on a deadline.
Attaching blendfile and screengrab.
Thanks for looking!
House_UV_multipletex.blend (171 KB)