Say I’m texturing a tire. I find it convenient to put the sidewall texture by projecting UV’s from sides. But for general dirt I want a different, more accurate unwrap.
So can I unwrap the mesh in one way for some textures and in another way for other textures.
Note that this is only an example, I’m aware that the sidewall texture could easily use the object or generated texture coordinates.
Properties->Mesh->UV Maps->+ creates a new UV layer that you can unwrap as you wish, up to a maximum of 8 layers. Each texture can then specify which map it wants to use: when Textures->Coordinates->Mapping is set to UV, there is a box Map immediately below.
i tried to do that
now here i guess all the UV map and unwrapping has to be done before you go into Cycles
i added UV map in Mesh data then went to texture and added first texture image then to the UV editor and uwnrap for this image
then repeat for the second image
and then i went to cycles and it did not work !
is ther a short video showing how to do that might be fater to show it then explain it in words ?
No…
I dont have the software for vid capture.
The attribute name field is the name you give to the particular uv unwrap in the object data section.
It looks like your limited to 8.