I`m interested to know if there is a way to have multiple texture coordintes on a single object
For example we have a sphere
On the first UV coordinates i have a color texture
For my second UV coordinates i have lightmap texture…offcourse the UVs will be placed different from the first Uv coordinates
Anyone has any ideea how can this be done…?
Also i`m using 3dsmax for my UV creation so i wish to know if there is a way to have my 2 set of texture coordinates in blender from my 3dsmax exported objcect (3ds,dwg,x)…
Anyone has any experience with this?
Im planing on using the GE side of blender for my project