I haven’t seen any tutorials on how to use multiple UV Layers in Cycles. Is it the same as Blender Internal?
Cycles can make use of multiple UV layers using the attribute node.
To use, place the node in the node editor, type the name of the UV layer in the field, and connect its purple output to the coordinates input of your texture. The fact that it also has yellow and grey sockets means it can also be used if you need multiple vertex color layers.
Thanks Ace. Is that in the Texture nodes or material nodes?
Cycles doesn’t use the texture nodes, everything it can use to create materials is in the material nodes window.