I’ve applied a cycles material to my object, imported a texture, unwrapped the mesh and gave the node setup an attribute input of the name of my first UV map. Then I added another UV map and again set up the nodes with the attribute and then mixed both textures. Everything displays correctly in my render.
In object mode I can only see the texture, which I select in the node setup. I can also click on the uv maps and change the placement. I assume object mode can’t just mix alpha channels and so on, so this is probably the way to work.
BUT: when I tab into edit mode, my UV map doesn’t work how it used too. I can change the map, but changes are not updating in the viewport. I have to go back to object mode or render it, to see my changes. What have missed to do? Usually I can preview all my textures in edit mode and now I don’t know if I screwed something up or not.