Hi, I was wondering if any of you could help me with my problem!
I’m currently UV mapping segments of a UV sphere. Each 8th of the globe gets its own image- I’m creating an earth.
The earth is for a simulator made in jMonkeyEngine3, so there is a limit on texture sizes. The map needs to be of good quality, so I’m effectively applying
a separate texture to different parts of the globe, effectively “splitting it” and making the texture the sum of smaller textures. This seems to work so far.
However, I find I get this problem:
There is a thin “seam”. When applying the UV maps, I have aligned them exactly to the images (or smaller than), but it does not help. Looking online, this seems
an issue that can occur. Sites recommend “baking”, but I cannot get this to do anything helpful. Does anybody have any advice, or tips and tricks?