Hello, first time poster and very new Blender user here.
Here’s my predicament:
I’m currently using Sketchup to create models which are being imported into the Unreal Engine 4 gaming engine. But UE4 requires lightmaps to be apart of static meshes, which is what I’m currently using Blender for.
I’ve been following this video here to do just that: https://www.youtube.com/watch?v=z5yc-bKbHyc
However, when I import Sketchup files into Blender, I have multiple (up to 12!) UV maps listed.
I really only need 2 channels for UE4. One for the textures/materials and the other for the lightmaps. Just like the video.
I’ve tried to add a lightmap uv ontop of the 12 already there but it either doesn’t work in Blender or UE4.
How do I go about fusing all those UV maps into just the one?
PS, my problem is also illustrated in this tutorial here http://www.katsbits.com/tutorials/blender/sketchup-import-extras.php#multipleuv but unfortunately it doesn’t really say how to fix it.